I am not a fan of DRM. You sell your product, now let people use it. I can understand why the companies put it on, of course, they don’t want people copying their product. That’s not unfair, of course, but the end is not achieved by the means. People break the copy protection, and share the cracked games, ripped movies, and so on, and then other people go looking for them and downloading them. Don’t put the DRM on and pass the savings on to your consumers, more people will buy the product.
That’s not the only issue, of course: DRM can negatively impact legitimate users.
Like, I can buy Blu-Rays and not watch them on my computer, because I stick with VLC and most Blu-Ray discs don’t work on VLC.
Or, I can put Myst 5 or Star Wars: Empire At War in my machine, and they (at one point) complained that I had VirtualDrive on my computer. I didn’t, and that’s not any of their business anyway.
Had a legitimate disc of LEGO Star Wars II: The Original Trilogy, it worked once, then every time after that told me to put in a legitimate disc rather than a copy. Got Battlefield 2142 second-hand, wouldn’t let me use the CD key in the box (“already registered to somebody else” – well deregister them! The key is mine now), and I wouldn’t pay more than twice what I originally paid for it, to get a new key (“throwing good money after bad”). I was only interested in the solo campaign, not multiplayer online, apparently didn’t make a difference.
Players of Civilization IV on Windows 7, 8.1 and 10 machines have noticed that their game doesn’t work on those systems any more. Games of its era often used Digital Rights Malware (that’s what it really stands for, right?) that put files where they didn’t belong, to check up on their users.
Microsoft have recently issued updates that stop these kinds of shenanigans. It causes a big inconvenience to a lot of people still playing games from that era, but as these DRMs can leave security holes in a computer system, I’d say it’s a good call. And perhaps unusual for a company that has been known to have a level of paranoia about users being legitimate (I recall hearing of genuine users being negatively affected by the Windows Genuine Advantage check, when that was introduced, though I never had a problem).
I’d say this is another case of companies using DRM, and legitimate users being negatively affected. This harsh judgment is softened, however, by the fact the game worked for around 10 years without a problem.
On the other hand, why would a company be concerned about the DRM on a ten-year-old game, when they have more recent versions out?
for Civilization IV, at least, the Beyond The Sword expansion has had the 3.19 patch for years now, one of the benefits of it being that it doesn’t require the CD to run anymore, so it doesn’t fall afoul of this new problem.
Earlier, I used the 2K games support system to suggest they add a similar patch to regular Civ IV and Warlords (an earlier expansion). In researching the problem, I found one thread suggesting that 2K games might be giving away Steam keys to the game, for legitimate users.
I haven’t heard back yet, so I can’t confirm the accuracy of that suggestion. Yet.
As I actually run Beyond The Sword, and, more often, the Planetfall mod, I don’t feel that affected. I’m sure I have plenty of games that will now refuse to work, were I to try them.
How many people will be hunting for NoCD cracks for games? How many people are driven to pirated versions of games because they work better than the legitimate versions?
The great philosopher Princess Leia once said something along the lines of, “The more you tighten your grip, the more systems will slip through your fingers”. Hopefully one day, the publishing companies will realise just how much this applies to them.