Deep in the mists of 2010, the BBC started releasing Doctor Who games on their website. This series of games was entitled “The Adventure Games”. The first was released around the time of the Van Gogh episode, and the second coincided with Matt Smith’s first season finale.
These free games were only free to people in the UK, and they couldn’t be downloaded from abroad. I found this out by already being abroad by this time. I was provided a disc of the first Adventure Game, downloaded in the UK, but then I found out the other limitation: you had to be in the UK to install it as well.
I saw that at least some of them became available for purchase-download for those abroad, but I didn’t bother at the time.
I see the games are now available on Steam, currently about $20, though I did not get them from there. I checked Amazon recently, and they were a little more than that. I happened to see a disc version of all 5 games in Wal-Mart, for a few cents under $10.
Oh, go on then.
I installed all 5 on Windows 10, and ran the first one. It didn’t run very smoothly. Today I went back into Vista and installed them there, and the one I tried, ran just fine.
I played through the first game, City Of The Daleks. Kids watched the beginning, but creeping around trying to avoid detection by the metal meanies, at the beginning of the game, got a little scary for them. They spent the rest of the game with their attentions divided between the game, and shows on the laptop (3-2-1 Penguins and Strawberry Shortcake).
There were some moments in the game where timing was tricky, and I had to play some sections over, but all in all the game wasn’t too hard.
The game saves itself after significant points: if you’re supposed to collect objects, it’ll save after you pick it up, for example, but there’s no save function that you can choose to use (“phew, I got round that corner, let me save here so I don’t have to start again from way over there”).
The launcher on the disc needed to be run each time I wanted to install one of the games, couldn’t just do them all at once. Similarly, the games are stand-alone, when you finish one there’s no in-game (or in-menu) button to load the next one now.
There’s several points where the game will tell you off for going the wrong way, so there’s that feeling that the game has laid out the path, and you must follow it. Some games get away with that better than others. I think this game leaned towards not faring very well, but I have played games that did a lot worse.
Having said that, there are a bunch of collectable objects hidden throughout the game, and I missed a whole bunch of them. It seems like there shouldn’t have been many places for them to hide, with the straightforward-path-ness of the game, so perhaps there’s slightly more ability to explore than I give it credit for.
I tend to have subtitles on for movies, TV shows, and games, when they’re available, as often the sound needs to be turned down, due to circumstances. Reading some of the lines as they appeared, one knows what is meant by the line, and the inflections needed to convey the right meaning through those words. It seemed that Matt Smith was, in places, just reading the words, rather than understanding them and conveying the meaning. I rather hope he put a bit more effort into the other ones.
There are cutscenes, and you can’t skip them. Most of the time this doesn’t matter as it’s part of the story, but when you’re dying for the third time on the same puzzle, it would be really nice to skip the dying animation. Or, if you started the game on Win10, and want to get to where you left off (the actual playing part) in Vista, there’s not a way to skip to that bit. Sit and enjoy it, or go make a snack. (I was fine watching that bit a second time, with the animations smoother and no lag between the voice and the animations). Were I to want to play it through again to get the collectables that I missed this fact might put me off doing it on the soonish side.
Most of the game, you’re controlling the Doctor, and Amy is following him. A fair chunk of the game you’re sneaking around, trying to avoid being detected by Daleks. At one point, I got the Doctor through, and Amy got exterminated and I had to do the part again. A bit later in the game, I got the Doctor through down one side of a corridor, while the Dalek was looking the other way. I turn round to see if Amy made it (though I would very much know if she didn’t), and after a few seconds she emerges from the other side of the corridor, having made her own timing decisions. So, AI not the best, but not consistently bad.
Oftentimes you have to duck into corners to evade detection, but then getting out of corners, particularly when there’s debris about, is awkward. Worse when Amy gets in the way and won’t get out of the way. The problems with this are more noticeable at the beginning of the game, I don’t know if I just got used to them, or if matters actually improved. At least the collision detection here wasn’t as fatally bad as in Destiny Of The Doctors.
I feel like I’ve made the game sound a whole lot worse than it was. The above problems were there, were noticeable, but ultimately were fairly minor. They didn’t make me want to stop playing and never come back to them. The low difficulty level can be put down to the game being aimed at 10- to 15-year-olds. To some up how I feel, I’d probably use words like “ok”, “average”, and “not too bad”.
Not in a rush to play City Of The Daleks again to find all the collectables I missed, think I’ll be happy to play the other stories. I feel more in a rush to return to my game of Half-Life 2: Update, to see if I can finally get across that stupid beach without stepping on the sand.